Not to mention that if you aren’t working alone on the project, there’s no chance you won’t be using some kind of version control for collaboration.īut sadly, some very common tools are not seamlessly hookable with standard frameworks from the game dev community - for example, Git and Unity don’t always mix well by default. That’s when version control and versioning systems come in handy: They allow you to quickly implement solid management of your files and their history. More often than not, your code projects will start small, but they will grow larger as time passes… and you’ll eventually be left with hundreds or even thousands of files to manage, with lots of versions and re-updates. It also gives you the ability to use CI/CD services such as Codemagic to build, test, and publish your Unity app. TL DR: Even though Unity does not default to Git for version control, it is possible to use Git for Unity projects. Something like might let you auto-configure the Git credential helper in the docker instance based on environment variables you pass to it (such as the GIT_PRIVATE_TOKEN one I saw in the snippet you shared).This post has been updated in July 2022 to introduce some fixes to the codemagic.yaml file in the sample project, and to reflect that you no longer need to contact Codemagic solution engineers to set up Unity machines for you: You start using Unity on Codemagic right away, as it is preinstalled on Mac, Linux and Windows build machines. This is what the Git credentials helper does. You need to configure your Git credentials in the docker container so that Git commands executed in the container can use them. CI actions that can be configured with tokens will include them in the Git commands they execute behind the scenes, but Git commands executed by arbitrary scripts and programs within the container will not know about the tokens, let alone how to use them. Private access tokens are not, in themselves, a mechanism that automatically provides authentication in Git commands performed on the command line. These token can be used with HTTPS only according to the Github docs. Private access tokens are essentially additional passwords that you can use to authenticate with your user account instead of providing your password. My understanding is that configuring the private token in your GameCI configuration allows the Github Actions themselves to use it when performing actions, but doesn't affect Git commands not executed directly by the implemented actions. environment variables passed as also not something that Unity/UPM uses or knows about. Hi docker image is passed the GIT_PRIVATE_TOKEN environment variable, which is not a standard Git environment variable as far as I know. env BUILD_TARGET=StandaloneLinu圆4 -env BUILD_NAME=StandaloneLinu圆4 -env BUILD_PATH=build/StandaloneLinu圆4 -env BUILD_FILE=StandaloneLinu圆4 -env VERSION=0.0.124 -env ANDROID_VERSION_CODE=124 -env GITHUB_REF=refs/heads/WIP-CI-SmokeTest -env GITHUB_SHA=3c5fa83f784b6fd0c3c8538748a1942b5295c819 -env GITHUB_REPOSITORY=vr-bits/UnitySensei -env GITHUB_ACTOR=RobTranquillo -env GITHUB_WORKFLOW=SmokeTest Unity 2019 LTS -env GITHUB_EVENT_NAME=workflow_dispatch -env GITHUB_WORKSPACE=/github/workspace -env GITHUB_ACTION=_game-ci_unity-builder -env GITHUB_EVENT_PATH=/home/runner/work/_temp/_github_workflow/event.json -env RUNNER_OS=Linux -env RUNNER_TOOL_CACHE=/opt/hostedtoolcache -env RUNNER_TEMP=/home/runner/work/_temp -env RUNNER_WORKSPACE=/home/runner/work/UnitySensei -env UNITY_SERIAL -env GITHUB_WORKSPACE=/github/workspace -env GIT_PRIVATE_TOKEN=*** -volume /home/runner/work/_temp/_github_home:/root:z -volume /home/runner/work/_temp/_github_workflow:/github/workflow:z -volume /home/runner/work/UnitySensei/UnitySensei:/github/workspace:z -volume /home/runner/work/_actions/game-ci/unity-builder/v2/dist/default-build-script:/UnityBuilderAction:z -volume /home/runner/work/_actions/game-ci/unity-builder/v2/dist/platforms/ubuntu/steps:/steps:z -volume /home/runner/work/_actions/game-ci/unity-builder/v2/dist/platforms/ubuntu/entrypoint.sh:/entrypoint.sh:z unityci/editor:ubuntu-2019.4.29f1-linux-il2cpp-1 /bin/bash -c /entrypoint.sh usr/bin/docker run -workdir /github/workspace -rm -env UNITY_LICENSE -env UNITY_SERIAL=XXX -env UNITY_VERSION=2019.4.29f1 -env PROJECT_PATH=.
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